Personalizing a Brand Promise

TOMS CEO Blake Mycoskie fits a Peruvian child with shoes. The company recently utilized virtual reality to help tell its story. 

TOMS CEO Blake Mycoskie fits a Peruvian child with shoes. The company recently utilized virtual reality to help tell its story. 

Virtual reality could expand from video gaming to empathetic storytelling, placing viewers in the middle of the action worlds away.

TOMS developed a virtual reality video that transports its shoe buyers to a dusty, mountainous village in Peru where they see the faces of children who receive free shoes as part of the company's buy-one, give-one philanthropy.

The TOMS store on NW Burnside Street in Portland is just one of seven around the world with the equipment to play the 4-minute video, which had its inspiration in a TED talk by virtual reality film producer Chris Milk. TOMS executives saw virtual reality video as a way to dispel disbelief in its cause marketing One-For-One brand promise.

Critics don't dispute the reality of TOMS donating shoes. They take aim at its claims that half of all TOMS profits go to philanthropy, asserting instead that buyers actually pay for two pairs of shoes in the purchase price. Other critics condemn TOMS for failing to locate factories in the countries and communities where it gives away shoes to poor people.

The TOMS virtual reality video is unlikely to dispel those criticisms. However, it will make the TOMS brand promise more personal for its loyal customer base because it draws them deeper into the giving experience than a regular video or a photo gallery.

Produced for VRSE by Oregonian Susan Hebert, the video zooms over the remote area where the Peruvian village is located, takes you along the bumpy road into town and plops you among the villagers. You see children in their schoolyard, watch as they are measured for new shoes and enjoy dancers in native costumes. At times, the children look straight at you and, in a couple of cases, actually greet you.

The video is part of what TOMS calls its "Give One, Experience One" campaign. Other than flying to Peru, it is the next best thing to actually being there to see your contribution to philanthropy at work.

Carole Conkling experiencing TOMS new virtual reality experience at the company's Portland store. 

Carole Conkling experiencing TOMS new virtual reality experience at the company's Portland store. 

Virtual reality filmmaking involves using a camera array to shoot a panoramic, 360-degree scene. The technique produces four simultaneous frames that when viewed through special goggles give the illusion you are watching something occur around you.

The TOMS viewing site in Portland is in the corner of a store, next to the coffee bar, which supports improved water supplies in rural villages. It consists of a single swiveling chair. You move your head or swivel in the chair to scan the full scene. You are, in effect, there.

In his TED talk, Milk calls virtual reality video an untapped format for storytelling, especially for stories that draw on empathy. You don't have to paint a picture to fire someone's imagination; you place them at the scene to experience it first-hand. You are not part of an audience; your experience is unique, much as it might be if you were on location yourself. 

It was an adroit choice by TOMS to use this pioneering storytelling technique, which adheres to the company's social entrepreneurship reputation. (The Portland TOMS store has a wall-sized map depicting the various pathways of its business philanthropy, which also include eyewear donations.)

While virtual reality video may not be a tool that is available or affordable enough for most companies and organizations to pursue, it will be, especially as its 360-degree format is adapted to computer and mobile device screens so you don't have to wear special headgear. Google Cardboard already exists for DIY "immersive experiences."

The lesson for today taught by the TOMS video is that fresh approaches to storytelling can make tried-and-true stories come alive again.